#pragma once

#include "fxcc/core/graph/opengl3/pch.h"
#include "fxcc/core/graph/opengl3/Buffer.h"

namespace fxcc
{
	namespace graph
	{

namespace opengl3
{
		struct FXCC_API VertexBuffer :public fxcc::graph::opengl3::Buffer
		{
			VertexBuffer()
				:fxcc::graph::opengl3::Buffer(GL_ARRAY_BUFFER)
			{

			}
			static void UnBind()
			{
				glBindBuffer(GL_ARRAY_BUFFER, 0);
			}
		};
};
	}
}
